Weapons are the main and most convenient method of attack in Vagante.
They are considered equipment.
Swords are thrusting weapons with a significant attack delay. They are affected by the Knight's Sword affinity.
Daggers are thrusting weapons. They are affected by the Rogue's Dagger affinity.
|Dagger||1-3||Fast||Its small size belies its sharp point.|
|Baselard||1-4||Fast||Its distinctive hilt fits easily in the hands.|
|Glass Blade||1-6||Fast||It has an exceptionally sharp edge.|
|Blink Dagger||-1-7||Very Fast||If you stare into the blade, you can see a distant place.|
Rods are swung in an arc above the player. They are affected by the Mage's Rod affinity.
Close Quarters Combat weapons
CQC weapons are thrusting weapons. They are affected by the Wildling's Fist Weapon affinity.
*Note* Though the Qatar has a higher base damage, the Claw is better due to its higher DPS.
These weapons are swung in an arc above the player, with a short delay. Most of them are affected by the Houndmaster's Club affinity.
|Wooden Club||1-3||Fast||It's a stout stick of wood, with nails sticking out of its blunt end.|
|Flanged Mace||1-5||Fast||Not the spicy kind of mace.|
|Hammer||1-7||Normal||A crude hammer, its head fashioned from stone.|
|Bludgeon||1-8||Slow||VERY difficult to clean...|
|Morning Star||1-8||Slow||Everything is better with spikes!|
|War Hammer||1-8||Slow||One blow from this would crush even the mightiest of armors.|
|Spearheaded Baton||3-7||Slow||It looks like a spear, but swings like a club!
(Not affected by the club affinity.)
|Flail||2-3||Slow||Difficult to control, but it packs a punch.
Ball can block projectiles.
|Thunder God's Hammer||5-8||Slow||Only a god can wield it correctly.
(Not affected by the club affinity.)
These weapons are very long ranged, going over 1 tile completely. But to balance out their long range, they are currently some of the slowest weapons in the game.
|Woodsman's Axe||1-7||slow||Ideal for chopping wood and foes alike|
|Battle Axe||1-9||slow||Heavy, yet perfectly balanced.|
Bows and Crossbows
These weapons can be aimed up and down. They are affected by the Rogue's Bow affinity.
These weapons are throwable, and can be aimed up and down.
|Boomerang||5-9||Slow||It always seems to come back to you. Sometimes...|
|Enchanted Boomerang||5-9||Slow||It always seems to come back to you!|
|Bomb||99||Slow||Packs quite a punch.|
*Note* Bombs do not activate right away, instead they are thrown and have a short delay before the explode into an extremely small AoE attack that does 99 damage flat, every time.
Equipment in Vagante can have different effects, some of which can drastically change how you can approach a situation.
|Global Weapon Effects|
Has a chance to burn enemies.
Has a chance to freeze enemies.
Has a chance to shock enemies.
Increases knockback of weapons.
|Melee Weapon Effects||Bow Effects|
|Coated with poison (temporary)
You can coat a weapon with poison by using an identified poison potion on it.
Arrows do not fall when shot.
You get a green sight line of where your arrow will travel while aiming your bow.
Reduces attacked enemies' armor and causes inflicted enemy to glow.
Shoots two arrows with one shot.
Attacking with this attribute cause spirits to spawn. Spirits deal 1-2 damage and home in on enemies
Arrows emit light.
Gain a small amount of HP every time you hit a non-undead enemy. The amount of HP scales with your damage.
Arrows home in on targets.
|Damage to Gold
Attacking causes pieces of gold to spawn.
A small fraction of the weapon's damage splashes over to enemies adjacent to the first enemies hit by the weapon.
|Adventurers||Knight • Rogue • Mage • Wildling • Houndmaster|
|Items||Equipment • Weapons • Armor • Spells|
|Areas||Dark Caves • Forest • Catacombs • Rift|
|Side Areas||Ruins • Forest Temple • Tower • Factory|
|World||Monsters • Bosses • Shops • Chests • Hard Mode|