Throughout the game you will be able to unlock a lot of different content. These contents can be tracked in the Unlocks menu.
Icon | Name | Type | Requirement | Effect |
---|---|---|---|---|
Experienced | Background | Reach progression level 1. | +1 Starting Level. -3 LCK | |
Survivor | Background | Reach progression level 2. | +5 HP Bonfire Healing | |
Wildling | Class | Reach progression level 3. | Unlocks the Wildling. | |
Strong | Background | Reach progression level 4. | +2 STR, -2 INT. Heavy Throws passive effect (increased throw strength, separate effect from Throw Hard). | |
Nimble | Background | Reach progression level 5. | +2 SPD. Reduced fall damage. | |
Training Dummy | Special | Reach progression level 6. | Adds a scarecrow to the lobby, which can be used as a training dummy. (The scarecrow does not have feelings, despite claims to the contrary. Do not empathize with the scarecrow.) | |
Bookworm | Background | Reach progression level 7. | -1 STR and -1 DEX but every spell you learn starts at level 2. | |
Illiterate | Background | Reach progression level 8. | Your character starts with 5 bombs but is unable to read any scrolls or spellbooks. | |
Merchant | Background | Reach progression level 9. | +25 starting gold. 25% Discount at Shops. (Only affects the player using the background) | |
Ascetic | Background | Reach progression level 10. | Increased stats for each floor beaten without equipment (weapons excluded). Breaking holy vow is permanent (Lose 50% of gained stats when armor is equipped). | |
Farsighted | Background | Reach progression level 11. | +1 light radius. Increased ranged damage. | |
Snake Eater | Background | Reach progression level 12. | Potions of Poisons heal you (15HP), but Potions of Regeneration are less effective (15HP). Start with 1 point of poison resistance and 2 (unidentified) poison potions. | |
Wanted | Background | Reach progression level 13. | Begin the game with a Stolen Ring (+10 crit chance). Shopkeepers will attack you on sight. | |
Potion Addict | Background | Reach progression level 14. | Heal 4 HP when drinking any potion. | |
Stoic | Background | Reach progression level 15. | -33% Status Effect Duration. Reduced received knockback. | |
Boomerang Wielder | Background | Reach progression level 16 | Start with 2 boomerangs. | |
Random | Class | Reach progression level 17 | You will begin the game as a random class with a random background and random skill trees. | |
Hound Master | Class | Reach progression level 18 | Unlocks the Hound Master. | |
Mimic Whisperer | Background | Reach progression level 19 | Every chest turns into a mimic, which becomes friendly and able to be picked up. | |
Bloody Adherent | Background | Reach progression level 20 | Heal in combat when below 25% HP. | |
Disciple of the Smith | Background | Reach progression level 21 | Bonfires have a chance to grant a stacking bonus to equipped items until unequipped. | |
Disciple of the Scholar | Background | Reach progression level 22 | Makes the Scholar Shrine only require 4 points total to return a spellbook (Books are worth 3 points, scrolls are worth 1). | |
Cursed Adherent | Background | Reach progression level 23 | Greatly increased chance of cursed items from chests. | |
Acolyte of Light | Background | Reach progression level 24 | Ability: Circle of Light. | |
Acolyte of Chaos | Background | Reach progression level 25 | +??? -??? (Effects of the Deranged will activate on you approximately every 45 seconds). | |
Faithless Heathen | Background | Reach progression level 26 | Gain stats from destroying shrines. -13 luck. | |
Armored | Background | Complete the game as a Knight. | Start with +6 defense and -2 dex armor. Knight exclusive | |
Crossbowman | Background | Complete the game as a Rogue. | Start with a crossbow enchanted with Weightless Arrows and Arrow Trajectory instead of the short bow. Rogue exclusive | |
Heirloom | Background | Complete the game as a Mage. | Start with the Heirloom Ring (+3 INT, % chance to increase Eleclance range). Mage exclusive | |
Will of the Elements | Background | Complete the game as a Wilding. | Start with the Elemental Caestus. Wilding exclusive | |
Flail Wielder | Background | Complete the game as a Houndmaster. | Start with a Heavy Flail with Slow Enemies instead of the wooden club. Houndmaster Exclusive | |
Tinkerer | Background | Defeat the Vine Lord. | Start with a grappling hook. -1 SPD | |
Death’s Acolyte | Background | Clear 3 floors while wearing equipment with the "death becomes easier to encounter" effect. | Your maximum HP is locked to 1 but you deal heavily (~10x) increased damage. | |
Alternate Cave Theme | Music | Kill all Cave bosses. | Alternate music theme that has a chance to replace the Cave theme on some floors. | |
Alternate Forest Theme | Music | Kill all Forest bosses. | Alternate music theme that has a chance to replace the Forest theme on some floors. | |
Alternate Catacombs Theme | Music | Kill all Catacombs bosses. | Alternate music theme that has a chance to replace the Catacombs theme on some floors. | |
Alternate Rift Theme | Music | Kill all Rift bosses. | Alternate music theme that has a chance to replace the Rift theme on some floors. | |
Trophy | Special | Defeat The Lost Adventurer. | Visual change to the lobby | |
Hard Mode | Game Mode | Beat the game on normal difficulty. | Adds a lever to the lobby that allows you to enable the Hard Mode. |
Progression[ | ]
Most backgrounds are unlocked by reaching certain progression levels. You gain experience bases on some factors that determine how well you did in a run.
The experience calculations are as follows:
XP Score: x^1.2 * 10 =
Floor Score: x^1.5 =
Boss Score: x * 7 =
Gold Score: x / 50 =
...Total Score: