Worm | |
---|---|
Main Info | |
HP | 100 |
Area | Dark Caves |
The Rock Worm is one of the bosses of the Dark Caves.
Behavior[ | ]
The Worm turns hostile after 3 crawlers are killed or after it takes damage. It may become hostile without the player doing anything due to arrow traps shooting the boss or enough crawlers being killed by traps or getting stuck in the back room of the shop.
Attacks
Attack | Description |
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Burrow | The Worm moves through the map, dealing 1-4 damage to the player if it touches them. It only does this attack if it takes damage while retreating. |
Poison Spit | The Worm stands still and spits 3 poison projectiles in succession (5 or 8 faster projectiles after reaching certain health thresholds). The projectiles deal damage and poison the player. |
Strategy[ | ]
The best bet is to wait until the Worm stops spitting poison, as it will stand still for a few seconds before burrowing again.
If you freeze the Worm's head (via Spells, Freezing Aura, or Freezing weapons), it will stop spitting poison until the next time it resurfaces.
The Worm takes increased damage to its head and reduced damage to its body.
It can only move so far into open space from any wall, floor, or other terrain. Therefore, if the player is distanced far enough from an open space before the worm is close enough to begin firing its poison, the worm will recede and move back into the surface area to come from another angle.
If the player has such an environment, they can avoid prompting the poison attacks altogether by getting far enough from the Worm that it is forced to recede, leaving an opening for players to attack its body as it leaves, and repeating until it dies.
If you can obtain one, weapons with the Splash Attack attribute will deal heavy damage to the body due to the segments being so close together.
Champion Variant[ | ]
The champion variant has a gold coloration and possesses a new attack.
If the player is close enough to it when it burrows out, it will lunge at the player, dealing around 25 damage on contact. If the player has less than 25 health, then the boss will instead grab the player and drag them back into the wall, killing the player instantly.