Vagante Wiki

Of course, there will be hordes of Monsters throughout Vagante. Choose your battles, know your environment, and defeat the enemies that stand in your way. Or perhaps, simply ignore them and move on. But beware though, there are powerful creatures which may prove to be more than just a handful. Here you will see a growing list of monsters you'll face below.

List of Monsters[]

Dark Caves[]

Image Name HP Attacks/Movement
Newslime .png Slime 9 Moves very slowly and will periodically jump in the player's direction. Will do 3-5 physical damage upon landing on or coming into contact with the player. Alternatively, it will stop and glow yellow for a few frames before dashing into the player if they are close enough, also dealing 3-5 physical damage. Instead of jumping it can drop through platforms if you are below its location.
Eyebat sm.png Eyebat 5 Hangs from the ceiling until it notices the player. Once it does it will start pursuing the player. Upon knocking into the player it will deal 2-6 physical damage.

It won't pursue the player they are in water and it will go back to hanging from the ceiling if left alone for long enough.

Goblin.png Goblin 16 Will walk towards the player and if it's close enough it will attempt to stab the player with sword. Their attack is very easy to dodge and deals 5-10 physical damage.
Lurker.png Lurker 3 Shows up as a small flat green spot on the ground and attacks the player when stepped on after a short delay causing 5-15 physical damage. Can detect the player even through stealth. Cannot detect players equipped with boots that have the Light Feet effect.

The easiest and safest way to deal with a lurker is to run directly over and past it, then turn around and attack it before its attack animation ends.

Switching to your fists will allow a fast enough attack. 

Piranha.png Piranha 1 Resides in water. If the player enters its pool it will swim towards the player quickly and upon running into the player will do 1 physical damage, but has a very small delay between attacks.
Divebomber.png Divebomber 1 Similar to bats, it hangs from the ceiling until it notices a player. After noticing a player, this monster will fly downwards until it hits the ground or the player and then explode, spawning 5 fireballs in all directions. Each fireball deals 5 physical damage and does not set the player on fire. Direct contact with it deals 1 physical damage.
Worm sm.png Rock worm larva 10 Walks around the floor, walls and ceiling. Does not target the player. Upon contact, deals around 4 damage and poisons the player. Crawlers only spawn on the level where the Worm is supposed to be the boss. Killing three of them will enrage the Worm boss.


Image Name HP Attacks/Movement
Poltergeist.png Cultist 15 After noticing the player, the Cultist will play a sound cue and will start casting one of his three spells. You can interrupt the casting animation by damaging the Cultist. It can summon a Demon Dog, a Demon Armor or cast an Icebolt spell that deals around 10 damage and freezes the player. A cultist can only summon a single monster.
Demonarmor.png Demon Armor 50 Only appears when summoned by a Cultist. Its shield reduces all frontal physical damage to 1. After coming close enough, it will swing its sword for 12-15 damage. You should try to bait out its attack, jump over it and attack it from behind. Alternatively, spells and falling attacks such as the Knight's Omnistab or the Wildling's Brawler affinity are good ways to deal with the Demon Armor.
Demondog.png Demon Dog 25 Only appears when summoned by a Cultist. Will walk towards the player and prepare for a lunge after reaching a certain distance from the player, then run until they can lunge again. Lunges deal about 5 damage and can surprise the player, even from long distances.
Blackbat.png Eyebat 5 Hangs from the ceiling until it notices the player. Once it does it will start flying and will pursue the player. Upon knocking into the player it will deal 2-6 damage. It won't pursue the player if the player is in water and it will go back to hanging from the ceiling if left alone for long enough. Unlike other bats, this particular bats moves much quicker.


Image Name HP Attacks/Movement
Wispupdated.png Wisp 3 Flies through the map, passing through walls. If a player is close enough, it will turn red in color and pursue the player. The Wisp deals 10 damage on contact and dies afterwards.
Spriggan.png Spriggan Archer 16 They will attack with their bows until they use up all of their arrows. After running out of arrows, they will attack with a spiked club. Their arrows deal around 5 damage.
Golem.png Golem 65 This monster will begin pursuing a player from the moment it notices them and will crush everything in their path, including other enemies. They will also try to crush the player with their arms if the player comes close enough or if the player is walking on them. Being crushed beneath this monster deals 999 damage and its close-range attack deals 25-30 damage.
Plant.png Man-Eating Plant 15 This monster is composed of two parts: the stem, immobile and defenseless, and the mouth, which is able to extend over a fixed distance from the stem and takes only 1 damage from any attack. Being swallowed by the mouth deals 5-10 damage every second and poisons the player. You cannot escape from it by jumping. Also, all damage done to the mouth is applied to the stem as well.
Harpy.png Harpy 9 This monster keeps flying still until it notices the player. After doing so, it will fly closer and fire 3 feathers at every few seconds.

The feathers slow down and come to a stand shortly after being fired, then disappear. The feathers still deal damage even while stopped.

Tiny Maneating Plant.png Tiny Man-eating Plant 10 Can only be summoned by the Vine Lord. It will follow the player and deal 1-2 damage on contact.
Piranha.png Piranha 1 Resides in water. If the player enters its pool it will swim towards the player quickly and upon running into the player will do 1 physical damage, but has a very small delay between attacks.

Forest Temple[]

Image Name HP Attacks/Movement
Tikiman.png Tikiman 40 After noticing player, the Tikiman will start shooting blowdarts which deal 1-2 damage and poison the player. You can keep it from shooting blowdarts by dealing damage to it.
Flame Tortoise.png Flame Tortoise 50 After noticing the player, the Flame Tortoise will start spinning and shooting flames which set the player on fire. You should wait until it stops spinning before attacking it.


Image Name HP Attacks/Movement
Hand.png Hand 50 This monster will walk around the floor, walls and ceiling just like a Worm, but much faster. Upon spotting a player, they will approach and glow before lunging a short distance at the player.

If the player is caught by it, they will hold them for 2–3 seconds before dealing 20-30 damage. After missing or attacking successfully, they will run until they can lunge again.

Carcass.png Zombie 60 This monster will walk from side to side of the floor until it spots a player. It cannot jump, but will fall through blocks in order to reach a player below them.

Upon spotting a player they will walk faster in their direction and attack with their arms after coming close enough. If a player is on a tile above them, they will tunnel through the ground to appear on the tile the player is.

Ghost.png Ghost 50 This monster spawns invisible normally farther away from the player.

It becomes visible if you go near it, but it will circle around you, and eventually become invisible and float in place. After about 1–2 seconds, it will dash at the player, going through obstacles and walls to do around 8-10 damage. (This damage information was taken with 3 defense.

Summoned bones mage.png Summoned Bones Mage 20 Can only be summoned by the Necromancer. It can cast a lightning spell that phases through walls and deals around 10 damage.
Summoned Bones Warrior.png Summoned Bones


20 Can only be summoned by the Necromancer. It will swing its sword at the player, dealing around 15 damage.


Image Name HP Attacks/Movement
Fishman.png Fishman 60 The Fishman will either dash towards the player or throw a projectile at them. Both of these attacks are easy to evade by either moving out of range or jumping at the right moment.
Imp.png Imp 40 After noticing the player, the imp will wait a few seconds and perform a charge attack towards the player, causing minor damage and poisoning the player. The imps also deals contact damage while preparing for its attack.
Tower piranhas.png Tower Piranha N.A. Tower Piranhas are neutral creatures and also the only creature in the game that cannot be attacked. Tower Piranhas light up the area around them.


Image Name HP Attacks/Movement
Juggernaut.png Juggernaut 80 Juggernauts will try to stomp on the player, dealing 999 damage to them.

You can reduce the damage to 1 by wearing a helmet with the boulder protection attribute.

They have a pretty predictable attack pattern and can be dealt with in a lot of different ways.

Fleaman.png Fleaman 30 While idling, the Fleaman will occasionally hop into the air making it hard to attack it.

If the player comes near the Fleaman it will use its spinning attack that deals moderate damage and can hit the player mutliple times.

Ranged attacks are advised.

Swooper.png Swooper 50 The Swooper will always try to position itself vertically above the player to drop a boulder on them.

The usual 40 damage of the boulder can be reduced to 1 damage by wearing a helmet with the boulder protection attribute.

You should try to bait out their boulder and attack/freeze them while they are close to the ground.

Alternatively, you can always use ranged attacks to get rid of them.

ElementalMage.png Elemental Mage 70 The Elemental Mages are able to switch between fire, electric and ice masks, granting them the respective resistances and allowing them to attack with different spells.

Depending on how close the player is to the Elemental Mage it will either attack with a short ranged or a long ranged spell of their current element.

Their spell repertoire consists of a frost nova spell, an iceball spell, an eleclance spell, a lightning bolt spell that phases through walls, a short ranged fire particle spell and a fireball spell.

Generally, there is enough downtime between their attacks and during their charge animations to easily dispose of them.

This video showcases their visual cues and spell types.

Broodling.png Broodling 15 Can only be summoned by the Brood Demon.

Deals low damage on contact.


Image Name HP Attacks/Movement
Mechanical Spider.png Mechanical Spider 46 The Mechanical Spider will walk back and forth on the platform it spawns on, and can climb walls to reach players. When it notices a player, it will do either or two moves, a jump attack which deals 9 electric damage, or it will summon two lightning balls which will travel left and right of the spider across the ground. The balls themselves will deal 18 electric damage to a player. There are special blocks that, when a lightning ball passes over them, will shoot out electricity upwards.

If a player goes far enough away, the Mechanical Spider can walk over the walls to reach the player.

Sentinel.png Sentinel 33 The Sentinel will float in place, expelling light in a small radius. The light expelled reveals every Sentinel's location on the map.

Upon hitting the Sentinel directly or upon getting close to the Sentinel, its eye will flash red and begin charging at the player. The Sentinel will flash white, and then explode for 33 damage.

Mechanical Soldier.png Mechanical Soldier 100 The Mechanical Soldier spins rapidly, dealing 11-14 damage repeatedly. When it spins, it gains vertical momentum very quickly, effectively allowing it to fly upwards. There is a small window during the spin where no damage happens, meaning it is possible to block the attack and then jump out safely.


Image Name HP Attacks/Movement
Floater.png Floater 10 Can only be summoned by the Lost Adventurer. Deals low damage on contact.

All Areas[]

Image Name HP Attacks/Movement
Enemy thief.png Hostile Thief 15 Once it sees a player, it will rush towards them trying to attack them. If it manages to hit the player, dealing 0-1 damage, the player will be stunned for approximately 2 seconds, and the thief will then be able to loot the player's coins. The thief will then attempt to escape from the player. It stands still when the player is not nearby.
Thief.png Friendly Thief 100-300 The Friendly Thief will only spawn on stages that have a Shopkeeper's Stash. You can interact with it to accept its quest.

It is advised to not, under any circumstances, attack the Friendly Thief. It has over a hundred HP and deals a lot of damage.

Mimicinactiveactive.png Mimic 10 A mimic will stand still, disguising itself as a chest until a careless adventurer comes nearby. After a adventurer comes close enough or after it gets attacked, it will show its true form and will begin to jump around, trying to bite the player for around 5 damage.

After being defeated, it will drop an item, just like a normal chest. Unlike chests, which have grey locks, Mimics have a red lock. Mimics' HP remains the same regardless of the area it appears on, making it a fairly easy enemy to spot and kill after the first areas.

Minnow.png Minnow 1 The Minnow is a neutral entity. It doesn't grant any gold or experience points. You are able to gain HP by attacking it with a Weapon with the Lifesteal Attribute