Version 1.011.3
The Mage is one of the Classes you can play as in Vagante with focuses on combat spells and elemental enchantments.
Starting Set
Stats | |||||
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Health: 60 | STR: 0 | DEX: 2 | VIT: 1 | INT: 10 | LCK: 0 |
Weapons | ||||
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Name | Damage | Attack Speed | Charge | Description |
Magic Rod | 0-1 | Fast | 6/6 | "A magical weapon that recharges from hitting enemies. Hold attack to use." |
Affinities
Alchemy | ||
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Level 1 | Potion Knowledge | All potions are identified. |
Level 2 | Chemical Transmutation | Combine different potions to make a new potion. |
Level 3 | Alchemist | Potions you drink have stronger effects. |
Level 4 | Exceed | Occasionally quaff potions twice. |
Spellcaster | ||
Level 1 | Recovery | Spell cooldowns are reduced by 25%. |
Level 2 | Critical Magic | Chance to deal critical spell damage. |
Level 3 | Resilience | Spell casting cannot be interrupted. |
Level 4 | Spell Charge | Enables complete movement control while casting a spell. |
Enchant | ||
Level 1 | Novice Enchanter | Bestow a spell's power unto the user by pressing Interact during a fully-concentrated spell cast. |
Level 2 | Elemental Adept | Higher tier spells bestow greater enchantments. Additionally, gain the ability to wield 2 elemental enchantments. |
Level 3 | Rune Scribe | Etch elemental runes upon your equipped weapon. Additionally, gain the ability to wield 3 elemental enchantments. Permanently adds the element to the weapon's effects. |
Rod | ||
Level 1 | Rod Adept | Increase rod recharge rate. |
Level 2 | Overcharge | Charge rod cast to increase damage. |
Level 3 | Spell Syphon | Rods will recharge from spell damage. |
Level 4 | Leech Cast | Auto-cast rods if attack hits an enemy. |
Level 5 | Conductor | Automatically cast your current spell after overcharging rod. |
Enchant
The mages Enchant tree allows for self-casting of a spell to bestow its effects onto your body or weapon. The effect is unaffected by Intelligence.
Fire | |
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Flame Pillar | Short flame enchant. Hitting enemies will apply the burn status affect. |
Fire Shield | Medium flame enchant. Hitting enemies will apply the burn status effect. |
Fireball | Long flame enchant. Hitting enemies will apply the burn status effect. |
Ice | |
Frost Nova | Short ice enchant. Hitting enemies will apply the freeze the enemy temporarily. There is no cooldown, however there is only a 50% chance of activation per hit. |
Blue Flamebolt | Medium ice enchant. Hitting enemies will apply the freeze the enemy temporarily. There is no cooldown, however there is only a 50% chance of activation per hit. |
Iceball | Long ice enchant. Hitting enemies will apply the freeze the enemy temporarily. There is no cooldown, however there is only a 50% chance of activation per hit. |
Lightning | |
Eleclance | Short lightning enchant. Hitting enemies will electrocute them for extra damage. Will also cause electricty damage to all creatures (including you) in any body of water you are in. |
Lightning | Medium lightning enchant. Hitting enemies will electrocute them for extra damage. Will also cause electricty damage to all creatures (including you) in any body of water you are in. |
Chain Lightning | Long lightning enchant. Hitting enemies will electrocute them for extra damage. Will also cause electricty damage to all creatures (including you) in any body of water you are in. |
No Element | |
Magic Missile | +2 Strength |
Spirits | ??? Defense. |
Portal | +1 Speed. |
Blink | +2 Speed. |
Shockwave | +3 Strength. |
Evil Transformation | No enchant. Inflicts self damage and spawns 3-4 spirits that home in and deal 10-15 damage each. |
Weapon Enchantments | |
Fire Spell | Burning |
Lightning Spell | Shocking |
Ice Spell | Freezing |
Magic Missile | (Boomerang Only) Boomerang will always return to you. |
Vagante | |
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Adventurers | Knight • Rogue • Mage • Wildling • Houndmaster |
Items | Equipment • Weapons • Armor • Spells |
Areas | Dark Caves • Forest • Catacombs • Rift |
Side Areas | Ruins • Forest Temple • Tower • Factory |
World | Monsters • Bosses • Shops • Chests • Shrines • Hard Mode |