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(→Enchant: tweaked description and corrected nova level) Tag: Visual edit |
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==Enchant== |
==Enchant== |
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− | The mages Enchant tree allows for self-casting of a [[Spells|spell]] to bestow its effects onto your body or weapon. The strength of these effects is not affected by [[Adventurers#Attributes|INT]]. |
+ | The mages Enchant tree allows for self-casting of a [[Spells|spell]] to bestow its effects onto your body or weapon. The strength of these effects is not affected by [[Adventurers#Attributes|INT]]. <u>The difference between the levels of elemental enchants are barely noticable, if at all.</u> |
{| class="wikitable" |
{| class="wikitable" |
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! colspan="2" |Fire |
! colspan="2" |Fire |
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|- |
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|Flame Pillar |
|Flame Pillar |
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− | | |
+ | |Level 1 flame enchant. Hitting enemies will apply the burn status affect. |
|Burning |
|Burning |
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|Fire Spell |
|Fire Spell |
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|- |
|- |
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|Fireball |
|Fireball |
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− | | |
+ | |Level 2 flame enchant. Hitting enemies will apply the burn status effect. |
|Shocking |
|Shocking |
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|Lightning Spell |
|Lightning Spell |
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|- |
|- |
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|Fire Shield |
|Fire Shield |
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− | | |
+ | |Level 3 flame enchant. Hitting enemies will apply the burn status effect. |
|Freezing |
|Freezing |
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|Ice Spell |
|Ice Spell |
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! colspan="2" |Ice |
! colspan="2" |Ice |
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! colspan="2" |Miscellaneous |
! colspan="2" |Miscellaneous |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
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|Iceball |
|Iceball |
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− | | |
+ | |Level 1 ice enchant. Hitting enemies will apply the freeze the enemy temporarily. <BR /> There is no cooldown, however there is only a 50% chance of activation per hit. |
|temporary +2 Defense buff (stackable) |
|temporary +2 Defense buff (stackable) |
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|Spirits |
|Spirits |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
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! colspan="2" |Lightning |
! colspan="2" |Lightning |
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|- |
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|Eleclance |
|Eleclance |
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− | | |
+ | |Level 1 lightning enchant. Hitting enemies will electrocute them for extra damage. <BR /> Will also cause electricty damage to all creatures (including you) in any body of water you are in. |
|temporary +2 Strength buff (stackable) |
|temporary +2 Strength buff (stackable) |
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|Shockwave |
|Shockwave |
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|- |
|- |
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|Lightning |
|Lightning |
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− | | |
+ | |Level 2 lightning enchant. Hitting enemies will electrocute them for extra damage. <BR /> Will also cause electricty damage to all creatures (including you) in any body of water you are in. |
− | |Inflicts self damage and spawns 3- |
+ | |Inflicts self damage and spawns 3-6 spirits that home in and deal 10-15 damage each. |
+ | The spirits' damage scales on your INT |
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|Evil Transformation |
|Evil Transformation |
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|- |
|- |
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|Chain Lightning |
|Chain Lightning |
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− | | |
+ | |Level 3 lightning enchant. Hitting enemies will electrocute them for extra damage. <BR /> Will also cause electricty damage to all creatures (including you) in any body of water you are in. |
|Freezes you. (Placeholder) |
|Freezes you. (Placeholder) |
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|Summon Monster |
|Summon Monster |
Latest revision as of 13:55, 2 August 2019
Version 1.10.1 (Live) 1.09.9 (Beta/Experimental)
The Mage is one of the Classes you can play as in Vagante with focuses on Spells and elemental enchantments.
Starting Set[ | ]
HP | STR | DEX | VIT | INT | LCK |
---|---|---|---|---|---|
60 | 0 | 2 | 1 | 10 | 0 |
Weapons | ||||
---|---|---|---|---|
Name | Damage | Attack Speed | Charge | Description |
Magic Rod | 0-1 | Fast | 6/6 | "A magical weapon that recharges from hitting enemies. Hold attack to use." |
Affinities[ | ]
Enchant[ | ]
The mages Enchant tree allows for self-casting of a spell to bestow its effects onto your body or weapon. The strength of these effects is not affected by INT. The difference between the levels of elemental enchants are barely noticable, if at all.
Fire | Weapon Enchantments | ||
---|---|---|---|
Flame Pillar | Level 1 flame enchant. Hitting enemies will apply the burn status affect. | Burning | Fire Spell |
Fireball | Level 2 flame enchant. Hitting enemies will apply the burn status effect. | Shocking | Lightning Spell |
Fire Shield | Level 3 flame enchant. Hitting enemies will apply the burn status effect. | Freezing | Ice Spell |
Ice | Miscellaneous | ||
Iceball | Level 1 ice enchant. Hitting enemies will apply the freeze the enemy temporarily. There is no cooldown, however there is only a 50% chance of activation per hit. |
temporary +2 Defense buff (stackable) | Spirits |
Frost Nova | Level 2 ice enchant. Hitting enemies will apply the freeze the enemy temporarily. There is no cooldown, however there is only a 50% chance of activation per hit. |
temporary +2 Strength buff (stackable) | Magic Missile |
Lightning | temporary +2 Speed buff (stackable) | Blink | |
Eleclance | Level 1 lightning enchant. Hitting enemies will electrocute them for extra damage. Will also cause electricty damage to all creatures (including you) in any body of water you are in. |
temporary +2 Strength buff (stackable) | Shockwave |
Lightning | Level 2 lightning enchant. Hitting enemies will electrocute them for extra damage. Will also cause electricty damage to all creatures (including you) in any body of water you are in. |
Inflicts self damage and spawns 3-6 spirits that home in and deal 10-15 damage each.
The spirits' damage scales on your INT |
Evil Transformation |
Chain Lightning | Level 3 lightning enchant. Hitting enemies will electrocute them for extra damage. Will also cause electricty damage to all creatures (including you) in any body of water you are in. |
Freezes you. (Placeholder) | Summon Monster |
Magic Missile | Turns a Boomerang into an Enchanted Boomerang. | Freezes you. (Placeholder) | Charm |
Vagante | |
---|---|
Adventurers | Knight • Rogue • Mage • Wildling • Houndmaster |
Items | Equipment • Weapons • Armor • Spells |
Areas | Dark Caves • Forest • Catacombs • Rift |
Side Areas | Ruins • Forest Temple • Tower • Factory |
World | Monsters • Bosses • Shops • Chests • Shrines • Hard Mode |