(Updated the descriptions of Abilties.) Tag: Visual edit |
(→Enchant: tweaked description and corrected nova level) Tag: Visual edit |
||
(26 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Gameversion}} |
||
− | '''VER 0.53b'''<br /> |
||
+ | [[File:Mage_Skins_New_Fix.png]] |
||
− | [[File:mage.png|thumb]][[File:Mage-new.png|290px|The possible costumes for the Mage.]] |
||
− | The |
+ | The '''Mage''' is one of the [[Classes]] you can play as in [[Vagante]] with focuses on [[Spells]] and elemental enchantments. |
==Starting Set== |
==Starting Set== |
||
+ | {{ClassStats |
||
− | {| border="1" style="border-collapse:collapse" class="wikitable" style="text-align:center;" |
||
+ | |HP=60 |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | !Health: 60 |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | {| border="1" style="border-collapse: |
+ | {| border="1" style="border-collapse:separate" class="wikitable" |
− | !colspan=" |
+ | !colspan="5" style="border: 0.5px solid #b86e2b; border-radius: 4px; background-color: #391d0b"|Weapons |
− | |- |
||
− | !Name !! Damage !! Speed !! Description |
||
− | |- |
||
⚫ | |||
− | |} |
||
− | |||
− | {| border="1" style="border-collapse:collapse" class="wikitable" style="text-align:center;" |
||
⚫ | |||
|- |
|- |
||
+ | !Name |
||
⚫ | |||
+ | !Damage |
||
⚫ | |||
+ | !Charge |
||
⚫ | |||
|- |
|- |
||
+ | |Magic Rod |
||
− | |Heirloom Ring||+3 Intelligence <BR /> -1 Vitality <BR /> -1 Speed|| Your grandfather gave you this ring before he passed away.<br />''Heirloom background, replaces Magic Rod.'' |
||
⚫ | |||
+ | |Fast |
||
+ | |6/6 |
||
⚫ | |||
|} |
|} |
||
Line 36: | Line 34: | ||
{| border="1" style="border-collapse:collapse" class="wikitable" style="text-align:center;" |
{| border="1" style="border-collapse:collapse" class="wikitable" style="text-align:center;" |
||
− | !colspan="3" style="text-align:left;"|[[File: |
+ | !colspan="3" style="text-align:left;"|[[File:Alchemy_Icon_New.png|16px]] Alchemy |
|- |
|- |
||
! scope="row"|Level 1 |
! scope="row"|Level 1 |
||
Line 42: | Line 40: | ||
|- |
|- |
||
! scope="row"|Level 2 |
! scope="row"|Level 2 |
||
− | |Chemical Transmutation||Combine different potions to make a new |
+ | |Chemical Transmutation||Combine different potions to make a new potion. (Press the cast spell button while hovering over a potion, |
+ | drag it onto another potion and press the cast spell button again) |
||
|- |
|- |
||
! scope="row"|Level 3 |
! scope="row"|Level 3 |
||
Line 48: | Line 47: | ||
|- |
|- |
||
! scope="row"|Level 4 |
! scope="row"|Level 4 |
||
− | |Exceed||Occasionally quaff potions |
+ | |Exceed||Occasionally quaff potions multiple times. |
|- |
|- |
||
+ | |||
− | !colspan="3" style="text-align:left;"|[[File: |
+ | !colspan="3" style="text-align:left;"|[[File:Spellcaster_Icon_New.png|16px]] Spellcaster |
|- |
|- |
||
! scope="row"|Level 1 |
! scope="row"|Level 1 |
||
+ | |Recovery||Spell cooldowns are reduced by 25%. |
||
− | |Lucky Cast||Chance to instantly be able to cast a spell. Also, gain better control over spells. |
||
|- |
|- |
||
! scope="row"|Level 2 |
! scope="row"|Level 2 |
||
Line 64: | Line 64: | ||
|Spell Charge||Enables complete movement control while casting a spell. |
|Spell Charge||Enables complete movement control while casting a spell. |
||
|- |
|- |
||
+ | |||
− | !colspan="3" style="text-align:left;"|[[File:Enchant tree.png|link=]] Enchant |
||
⚫ | |||
|- |
|- |
||
! scope="row"|Level 1 |
! scope="row"|Level 1 |
||
Line 75: | Line 76: | ||
|Rune Scribe||Etch elemental runes upon your equipped weapon. Additionally, gain the ability to wield 3 elemental enchantments.<br />''Permanently adds the element to the weapon's effects.'' |
|Rune Scribe||Etch elemental runes upon your equipped weapon. Additionally, gain the ability to wield 3 elemental enchantments.<br />''Permanently adds the element to the weapon's effects.'' |
||
|- |
|- |
||
+ | |||
− | !colspan="3" style="text-align:left;"|[[File:Wand mastery tree.png|link=]] Rod |
||
⚫ | |||
|- |
|- |
||
! scope="row"|Level 1 |
! scope="row"|Level 1 |
||
Line 95: | Line 97: | ||
==Enchant== |
==Enchant== |
||
− | The mages Enchant tree allows for self-casting of a spell to bestow its effects onto your body or weapon. The |
+ | The mages Enchant tree allows for self-casting of a [[Spells|spell]] to bestow its effects onto your body or weapon. The strength of these effects is not affected by [[Adventurers#Attributes|INT]]. <u>The difference between the levels of elemental enchants are barely noticable, if at all.</u> |
− | {| class="wikitable |
+ | {| class="wikitable" |
− | ! |
+ | ! colspan="2" |Fire |
⚫ | |||
|- |
|- |
||
− | + | |Flame Pillar |
|
− | | |
+ | |Level 1 flame enchant. Hitting enemies will apply the burn status affect. |
⚫ | |||
⚫ | |||
|- |
|- |
||
+ | |Fireball |
||
⚫ | |||
− | | |
+ | |Level 2 flame enchant. Hitting enemies will apply the burn status effect. |
⚫ | |||
⚫ | |||
|- |
|- |
||
⚫ | |||
− | ! scope="row" |Fireball |
||
− | | |
+ | |Level 3 flame enchant. Hitting enemies will apply the burn status effect. |
⚫ | |||
⚫ | |||
|- |
|- |
||
− | ! |
+ | ! colspan="2" |Ice |
+ | ! colspan="2" |Miscellaneous |
||
|- |
|- |
||
+ | |Iceball |
||
⚫ | |||
− | | |
+ | |Level 1 ice enchant. Hitting enemies will apply the freeze the enemy temporarily. <BR /> There is no cooldown, however there is only a 50% chance of activation per hit. |
+ | |temporary +2 Defense buff (stackable) |
||
+ | |Spirits |
||
|- |
|- |
||
⚫ | |||
− | ! scope="row" |Blue Flamebolt |
||
− | | |
+ | |Level 2 ice enchant. Hitting enemies will apply the freeze the enemy temporarily. <BR /> There is no cooldown, however there is only a 50% chance of activation per hit. |
+ | |temporary +2 Strength buff (stackable) |
||
⚫ | |||
|- |
|- |
||
− | ! |
+ | ! colspan="2" |Lightning |
+ | |temporary +2 Speed buff (stackable) |
||
− | |Long ice enchant. Hitting enemies will apply the freeze the enemy temporarily. <BR /> There is no cooldown, however there is only a 50% chance of activation per hit. |
||
+ | |Blink |
||
|- |
|- |
||
⚫ | |||
− | ! style="text-align:center;" colspan="2" |Lightning |
||
⚫ | |||
+ | |temporary +2 Strength buff (stackable) |
||
⚫ | |||
|- |
|- |
||
+ | |Lightning |
||
⚫ | |||
− | | |
+ | |Level 2 lightning enchant. Hitting enemies will electrocute them for extra damage. <BR /> Will also cause electricty damage to all creatures (including you) in any body of water you are in. |
⚫ | |||
+ | The spirits' damage scales on your INT |
||
⚫ | |||
|- |
|- |
||
− | + | |Chain Lightning |
|
− | | |
+ | |Level 3 lightning enchant. Hitting enemies will electrocute them for extra damage. <BR /> Will also cause electricty damage to all creatures (including you) in any body of water you are in. |
+ | |Freezes you. (Placeholder) |
||
− | |- |
||
+ | |Summon Monster |
||
− | ! scope="row" |Chain Lightning |
||
⚫ | |||
− | |- |
||
− | ! style="text-align:center;" colspan="2" |No Element |
||
− | |- |
||
⚫ | |||
− | | +2 Strength |
||
− | |- |
||
− | ! scope="row" |Spirits |
||
− | | ??? Defense. |
||
− | |- |
||
− | ! scope="row" |Portal |
||
⚫ | |||
− | |- |
||
− | ! scope="row" |Blink |
||
− | | +2 Speed. |
||
− | |- |
||
⚫ | |||
− | | +3 Strength. |
||
− | |- |
||
⚫ | |||
⚫ | |||
− | |- |
||
⚫ | |||
− | |- |
||
⚫ | |||
⚫ | |||
− | |- |
||
⚫ | |||
⚫ | |||
− | |- |
||
⚫ | |||
⚫ | |||
|- |
|- |
||
− | + | |Magic Missile |
|
+ | |Turns a [[Weapons#Throwable Weapons|Boomerang]] into an [[Weapons#Throwable Weapons|Enchanted Boomerang]]. |
||
− | |''(Boomerang Only)'' Boomerang will always return to you. |
||
+ | |Freezes you. (Placeholder) |
||
+ | |Charm |
||
|} |
|} |
||
Latest revision as of 13:55, 2 August 2019
Version 1.10.1 (Live) 1.09.9 (Beta/Experimental)
The Mage is one of the Classes you can play as in Vagante with focuses on Spells and elemental enchantments.
Starting Set[ | ]
HP | STR | DEX | VIT | INT | LCK |
---|---|---|---|---|---|
60 | 0 | 2 | 1 | 10 | 0 |
Weapons | ||||
---|---|---|---|---|
Name | Damage | Attack Speed | Charge | Description |
Magic Rod | 0-1 | Fast | 6/6 | "A magical weapon that recharges from hitting enemies. Hold attack to use." |
Affinities[ | ]
Enchant[ | ]
The mages Enchant tree allows for self-casting of a spell to bestow its effects onto your body or weapon. The strength of these effects is not affected by INT. The difference between the levels of elemental enchants are barely noticable, if at all.
Fire | Weapon Enchantments | ||
---|---|---|---|
Flame Pillar | Level 1 flame enchant. Hitting enemies will apply the burn status affect. | Burning | Fire Spell |
Fireball | Level 2 flame enchant. Hitting enemies will apply the burn status effect. | Shocking | Lightning Spell |
Fire Shield | Level 3 flame enchant. Hitting enemies will apply the burn status effect. | Freezing | Ice Spell |
Ice | Miscellaneous | ||
Iceball | Level 1 ice enchant. Hitting enemies will apply the freeze the enemy temporarily. There is no cooldown, however there is only a 50% chance of activation per hit. |
temporary +2 Defense buff (stackable) | Spirits |
Frost Nova | Level 2 ice enchant. Hitting enemies will apply the freeze the enemy temporarily. There is no cooldown, however there is only a 50% chance of activation per hit. |
temporary +2 Strength buff (stackable) | Magic Missile |
Lightning | temporary +2 Speed buff (stackable) | Blink | |
Eleclance | Level 1 lightning enchant. Hitting enemies will electrocute them for extra damage. Will also cause electricty damage to all creatures (including you) in any body of water you are in. |
temporary +2 Strength buff (stackable) | Shockwave |
Lightning | Level 2 lightning enchant. Hitting enemies will electrocute them for extra damage. Will also cause electricty damage to all creatures (including you) in any body of water you are in. |
Inflicts self damage and spawns 3-6 spirits that home in and deal 10-15 damage each.
The spirits' damage scales on your INT |
Evil Transformation |
Chain Lightning | Level 3 lightning enchant. Hitting enemies will electrocute them for extra damage. Will also cause electricty damage to all creatures (including you) in any body of water you are in. |
Freezes you. (Placeholder) | Summon Monster |
Magic Missile | Turns a Boomerang into an Enchanted Boomerang. | Freezes you. (Placeholder) | Charm |
Vagante | |
---|---|
Adventurers | Knight • Rogue • Mage • Wildling • Houndmaster |
Items | Equipment • Weapons • Armor • Spells |
Areas | Dark Caves • Forest • Catacombs • Rift |
Side Areas | Ruins • Forest Temple • Tower • Factory |
World | Monsters • Bosses • Shops • Chests • Shrines • Hard Mode |