Vagante Wiki
(Updated the descriptions of Abilties.)
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(→‎Enchant: tweaked description and corrected nova level)
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{{Gameversion}}
'''VER 0.53b'''<br />
 
   
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[[File:Mage_Skins_New_Fix.png]]
[[File:mage.png|thumb]][[File:Mage-new.png|290px|The possible costumes for the Mage.]]
 
   
The [[Mage]] is one of the [[Classes]] you can play as in [[Vagante]] with focuses on combat spells and elemental enchantments.
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The '''Mage''' is one of the [[Classes]] you can play as in [[Vagante]] with focuses on [[Spells]] and elemental enchantments.
   
 
==Starting Set==
 
==Starting Set==
  +
{{ClassStats
{| border="1" style="border-collapse:collapse" class="wikitable" style="text-align:center;"
 
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|HP=60
! colspan="6" style="text-align:center;" |Stats
 
 
|STR=0
|-
 
 
|DEX=2
!Health: 60
 
 
|VIT=1
!STR: 0
 
 
|INT=10
!DEX: 2
 
 
|LCK=0
!VIT: 1
 
 
}}
!INT: 10
 
!LCK: 0
 
|}
 
   
{| border="1" style="border-collapse:collapse" class="wikitable" style="text-align:center;"
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{| border="1" style="border-collapse:separate" class="wikitable"
!colspan="4" style="text-align:center;"|Weapons
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!colspan="5" style="border: 0.5px solid #b86e2b; border-radius: 4px; background-color: #391d0b"|Weapons
|-
 
!Name !! Damage !! Speed !! Description
 
|-
 
|Magic Rod||0-1||Fast||Charges x/6. A magical tool that recharges upon dealing damage. Hold attack to use.
 
|}
 
 
{| border="1" style="border-collapse:collapse" class="wikitable" style="text-align:center;"
 
!colspan="3" style="text-align:center;"|Armor
 
 
|-
 
|-
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!Name
!Name !! Stats !! Description
 
  +
!Damage
 
!Attack Speed
  +
!Charge
 
!Description
 
|-
 
|-
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|Magic Rod
|Heirloom Ring||+3 Intelligence <BR /> -1 Vitality <BR /> -1 Speed|| Your grandfather gave you this ring before he passed away.<br />''Heirloom background, replaces Magic Rod.''
 
 
|0-1
  +
|Fast
  +
|6/6
 
|"A magical weapon that recharges from hitting enemies. Hold attack to use."
 
|}
 
|}
   
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{| border="1" style="border-collapse:collapse" class="wikitable" style="text-align:center;"
 
{| border="1" style="border-collapse:collapse" class="wikitable" style="text-align:center;"
!colspan="3" style="text-align:left;"|[[File:Alchemy tree.png|link=]] Alchemy
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!colspan="3" style="text-align:left;"|[[File:Alchemy_Icon_New.png|16px]] Alchemy
 
|-
 
|-
 
! scope="row"|Level 1
 
! scope="row"|Level 1
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|-
 
|-
 
! scope="row"|Level 2
 
! scope="row"|Level 2
|Chemical Transmutation||Combine different potions to make a new random potion.
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|Chemical Transmutation||Combine different potions to make a new potion. (Press the cast spell button while hovering over a potion,
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drag it onto another potion and press the cast spell button again)
 
|-
 
|-
 
! scope="row"|Level 3
 
! scope="row"|Level 3
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|-
 
|-
 
! scope="row"|Level 4
 
! scope="row"|Level 4
|Exceed||Occasionally quaff potions twice.
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|Exceed||Occasionally quaff potions multiple times.
 
|-
 
|-
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!colspan="3" style="text-align:left;"|[[File:Spellcaster tree.png|link=]] Spellcaster
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!colspan="3" style="text-align:left;"|[[File:Spellcaster_Icon_New.png|16px]] Spellcaster
 
|-
 
|-
 
! scope="row"|Level 1
 
! scope="row"|Level 1
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|Recovery||Spell cooldowns are reduced by 25%.
|Lucky Cast||Chance to instantly be able to cast a spell. Also, gain better control over spells.
 
 
|-
 
|-
 
! scope="row"|Level 2
 
! scope="row"|Level 2
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|Spell Charge||Enables complete movement control while casting a spell.
 
|Spell Charge||Enables complete movement control while casting a spell.
 
|-
 
|-
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!colspan="3" style="text-align:left;"|[[File:Enchant tree.png|link=]] Enchant
 
 
!colspan="3" style="text-align:left;"|[[File:Enchant_Icon_New.png|16px]] Enchant
 
|-
 
|-
 
! scope="row"|Level 1
 
! scope="row"|Level 1
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|Rune Scribe||Etch elemental runes upon your equipped weapon. Additionally, gain the ability to wield 3 elemental enchantments.<br />''Permanently adds the element to the weapon's effects.''
 
|Rune Scribe||Etch elemental runes upon your equipped weapon. Additionally, gain the ability to wield 3 elemental enchantments.<br />''Permanently adds the element to the weapon's effects.''
 
|-
 
|-
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!colspan="3" style="text-align:left;"|[[File:Wand mastery tree.png|link=]] Rod
 
 
!colspan="3" style="text-align:left;"|[[File:Rod_Icon_New.png|16px]] Rod
 
|-
 
|-
 
! scope="row"|Level 1
 
! scope="row"|Level 1
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==Enchant==
 
==Enchant==
   
The mages Enchant tree allows for self-casting of a spell to bestow its effects onto your body or weapon. The effect is unaffected by Intelligence.
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The mages Enchant tree allows for self-casting of a [[Spells|spell]] to bestow its effects onto your body or weapon. The strength of these effects is not affected by [[Adventurers#Attributes|INT]]. <u>The difference between the levels of elemental enchants are barely noticable, if at all.</u>
{| class="wikitable" style="border-collapse:collapse" style="text-align:center;" border="1"
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{| class="wikitable"
! style="text-align:center;" colspan="2" |Fire
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! colspan="2" |Fire
 
! colspan="2" |Weapon Enchantments
 
|-
 
|-
! scope="row" |Flame Pillar
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|Flame Pillar
|Short flame enchant. Hitting enemies will apply the burn status affect.
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|Level 1 flame enchant. Hitting enemies will apply the burn status affect.
 
|Burning
 
|Fire Spell
 
|-
 
|-
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|Fireball
! scope="row" |Fire Shield
 
|Medium flame enchant. Hitting enemies will apply the burn status effect.
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|Level 2 flame enchant. Hitting enemies will apply the burn status effect.
 
|Shocking
 
|Lightning Spell
 
|-
 
|-
 
|Fire Shield
! scope="row" |Fireball
 
|Long flame enchant. Hitting enemies will apply the burn status effect.
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|Level 3 flame enchant. Hitting enemies will apply the burn status effect.
 
|Freezing
 
|Ice Spell
 
|-
 
|-
! style="text-align:center;" colspan="2" |Ice
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! colspan="2" |Ice
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! colspan="2" |Miscellaneous
 
|-
 
|-
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|Iceball
! scope="row" |Frost Nova
 
|Short ice enchant. Hitting enemies will apply the freeze the enemy temporarily. <BR /> There is no cooldown, however there is only a 50% chance of activation per hit.
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|Level 1 ice enchant. Hitting enemies will apply the freeze the enemy temporarily. <BR /> There is no cooldown, however there is only a 50% chance of activation per hit.
  +
|temporary +2 Defense buff (stackable)
  +
|Spirits
 
|-
 
|-
 
|Frost Nova
! scope="row" |Blue Flamebolt
 
|Medium ice enchant. Hitting enemies will apply the freeze the enemy temporarily. <BR /> There is no cooldown, however there is only a 50% chance of activation per hit.
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|Level 2 ice enchant. Hitting enemies will apply the freeze the enemy temporarily. <BR /> There is no cooldown, however there is only a 50% chance of activation per hit.
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|temporary +2 Strength buff (stackable)
 
|Magic Missile
 
|-
 
|-
! scope="row" |Iceball
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! colspan="2" |Lightning
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|temporary +2 Speed buff (stackable)
|Long ice enchant. Hitting enemies will apply the freeze the enemy temporarily. <BR /> There is no cooldown, however there is only a 50% chance of activation per hit.
 
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|Blink
 
|-
 
|-
 
|Eleclance
! style="text-align:center;" colspan="2" |Lightning
 
 
|Level 1 lightning enchant. Hitting enemies will electrocute them for extra damage. <BR /> Will also cause electricty damage to all creatures (including you) in any body of water you are in.
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|temporary +2 Strength buff (stackable)
 
|Shockwave
 
|-
 
|-
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|Lightning
! scope="row" |Eleclance
 
|Short lightning enchant. Hitting enemies will electrocute them for extra damage. <BR /> Will also cause electricty damage to all creatures (including you) in any body of water you are in.
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|Level 2 lightning enchant. Hitting enemies will electrocute them for extra damage. <BR /> Will also cause electricty damage to all creatures (including you) in any body of water you are in.
 
|Inflicts self damage and spawns 3-6 spirits that home in and deal 10-15 damage each.
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The spirits' damage scales on your INT
 
|Evil Transformation
 
|-
 
|-
! scope="row" |Lightning
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|Chain Lightning
|Medium lightning enchant. Hitting enemies will electrocute them for extra damage. <BR /> Will also cause electricty damage to all creatures (including you) in any body of water you are in.
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|Level 3 lightning enchant. Hitting enemies will electrocute them for extra damage. <BR /> Will also cause electricty damage to all creatures (including you) in any body of water you are in.
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|Freezes you. (Placeholder)
|-
 
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|Summon Monster
! scope="row" |Chain Lightning
 
|Long lightning enchant. Hitting enemies will electrocute them for extra damage. <BR /> Will also cause electricty damage to all creatures (including you) in any body of water you are in.
 
|-
 
! style="text-align:center;" colspan="2" |No Element
 
|-
 
! scope="row" |Magic Missile
 
| +2 Strength
 
|-
 
! scope="row" |Spirits
 
| ??? Defense.
 
|-
 
! scope="row" |Portal
 
| +1 Speed.
 
|-
 
! scope="row" |Blink
 
| +2 Speed.
 
|-
 
! scope="row" |Shockwave
 
| +3 Strength.
 
|-
 
! scope="row" |Evil Transformation
 
|No enchant. Inflicts self damage and spawns 3-4 spirits that home in and deal 10-15 damage each.
 
|-
 
! colspan="2" |Weapon Enchantments
 
|-
 
!Fire Spell
 
|Burning
 
|-
 
!Lightning Spell
 
|Shocking
 
|-
 
!Ice Spell
 
|Freezing
 
 
|-
 
|-
!Magic Missile
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|Magic Missile
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|Turns a [[Weapons#Throwable Weapons|Boomerang]] into an [[Weapons#Throwable Weapons|Enchanted Boomerang]].
|''(Boomerang Only)'' Boomerang will always return to you.
 
  +
|Freezes you. (Placeholder)
  +
|Charm
 
|}
 
|}
   

Latest revision as of 13:55, 2 August 2019

Version 1.10.1 (Live) 1.09.9 (Beta/Experimental)

Mage Skins New Fix

The Mage is one of the Classes you can play as in Vagante with focuses on Spells and elemental enchantments.

Starting Set[ | ]

HP STR DEX VIT INT LCK
60 0 2 1 10 0


Weapons
Name Damage Attack Speed Charge Description
Magic Rod 0-1 Fast 6/6 "A magical weapon that recharges from hitting enemies. Hold attack to use."

Affinities[ | ]

Alchemy Icon New Alchemy
Level 1 Potion Knowledge All potions are identified.
Level 2 Chemical Transmutation Combine different potions to make a new potion. (Press the cast spell button while hovering over a potion,

drag it onto another potion and press the cast spell button again)

Level 3 Alchemist Potions you drink have stronger effects.
Level 4 Exceed Occasionally quaff potions multiple times.
Spellcaster Icon New Spellcaster
Level 1 Recovery Spell cooldowns are reduced by 25%.
Level 2 Critical Magic Chance to deal critical spell damage.
Level 3 Resilience Spell casting cannot be interrupted.
Level 4 Spell Charge Enables complete movement control while casting a spell.
Enchant Icon New Enchant
Level 1 Novice Enchanter Bestow a spell's power unto the user by pressing Interact during a fully-concentrated spell cast.
Level 2 Elemental Adept Higher tier spells bestow greater enchantments. Additionally, gain the ability to wield 2 elemental enchantments.
Level 3 Rune Scribe Etch elemental runes upon your equipped weapon. Additionally, gain the ability to wield 3 elemental enchantments.
Permanently adds the element to the weapon's effects.
Rod Icon New Rod
Level 1 Rod Adept Increase rod recharge rate.
Level 2 Overcharge Charge rod cast to increase damage.
Level 3 Spell Syphon Rods will recharge from spell damage.
Level 4 Leech Cast Auto-cast rods if attack hits an enemy.
Level 5 Conductor Automatically cast your current spell after overcharging rod.

Enchant[ | ]

The mages Enchant tree allows for self-casting of a spell to bestow its effects onto your body or weapon. The strength of these effects is not affected by INT. The difference between the levels of elemental enchants are barely noticable, if at all.

Fire Weapon Enchantments
Flame Pillar Level 1 flame enchant. Hitting enemies will apply the burn status affect. Burning Fire Spell
Fireball Level 2 flame enchant. Hitting enemies will apply the burn status effect. Shocking Lightning Spell
Fire Shield Level 3 flame enchant. Hitting enemies will apply the burn status effect. Freezing Ice Spell
Ice Miscellaneous
Iceball Level 1 ice enchant. Hitting enemies will apply the freeze the enemy temporarily.
There is no cooldown, however there is only a 50% chance of activation per hit.
temporary +2 Defense buff (stackable) Spirits
Frost Nova Level 2 ice enchant. Hitting enemies will apply the freeze the enemy temporarily.
There is no cooldown, however there is only a 50% chance of activation per hit.
temporary +2 Strength buff (stackable) Magic Missile
Lightning temporary +2 Speed buff (stackable) Blink
Eleclance Level 1 lightning enchant. Hitting enemies will electrocute them for extra damage.
Will also cause electricty damage to all creatures (including you) in any body of water you are in.
temporary +2 Strength buff (stackable) Shockwave
Lightning Level 2 lightning enchant. Hitting enemies will electrocute them for extra damage.
Will also cause electricty damage to all creatures (including you) in any body of water you are in.
Inflicts self damage and spawns 3-6 spirits that home in and deal 10-15 damage each.

The spirits' damage scales on your INT

Evil Transformation
Chain Lightning Level 3 lightning enchant. Hitting enemies will electrocute them for extra damage.
Will also cause electricty damage to all creatures (including you) in any body of water you are in.
Freezes you. (Placeholder) Summon Monster
Magic Missile Turns a Boomerang into an Enchanted Boomerang. Freezes you. (Placeholder) Charm
Vagante
Adventurers KnightRogueMageWildlingHoundmaster
Items EquipmentWeaponsArmorSpells
Areas Dark CavesForestCatacombsRift
Side Areas RuinsForest TempleTowerFactory
World MonstersBossesShopsChestsShrinesHard Mode