Vagante Wiki
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Items can be found in chests, obtained in [[Shops]] or received as gifts from [[Shrines]]. Items come in various categories.
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'''Items''' can be found in chests, obtained in [[Shops]] or received as gifts from [[Shrines]]. Items come in various categories.
   
 
[[Weapons]] are used to fend off monsters. This includes swords and bows, but also boomerangs, bombs, and rods. [[Wands]] are a kind of weapon with special effects.
 
[[Weapons]] are used to fend off monsters. This includes swords and bows, but also boomerangs, bombs, and rods. [[Wands]] are a kind of weapon with special effects.
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[[Scrolls]] can activate a useful effect. Like spellbooks, they can be thrown into the bonfire, adding 2 health to the bonfire's healing power.
 
[[Scrolls]] can activate a useful effect. Like spellbooks, they can be thrown into the bonfire, adding 2 health to the bonfire's healing power.
   
[[Potions]] can be drank for a specific effect, whiimpart a beneficial status effect on the player. Some potions impart a temporary stat
+
[[Potions]] can be drank for a specific effect, which impart a status effect or stat change on the player.
   
 
Most armor and weapons in the game bestow stat modifiers to the player if they are being worn, which can increase or decrease [[Adventurers#Attributes|attributes]].
 
Most armor and weapons in the game bestow stat modifiers to the player if they are being worn, which can increase or decrease [[Adventurers#Attributes|attributes]].
   
 
Various items can be sacrificed to [[Shrines]].
 
Various items can be sacrificed to [[Shrines]].
  +
  +
Any item taken from [[Shops]] without being purchased will be labeled with a Stolen tag. Being seen by the shopkeeper with a stolen item equipped will anger the shopkeeper.
   
 
== Artifacts ==
 
== Artifacts ==
Some items are considered [[artifacts]]. [[Artifacts]] spawn with a [[Special property#Artifact properties|unique effect]] which can only ever be found once per a run. Artifacts can be obtained in the same ways as regular items, but [[Chests|boss chests]] are more likely to hold artifacts.
+
[[Artifacts]] spawn with a [[Special property#Artifact properties|unique effect]] which can only ever be found once per a run. Artifacts can be obtained in the same ways as regular items, but [[Chests|boss chests]] are more likely to hold artifacts.
   
 
== Identification ==
 
== Identification ==
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All items are automatically identified at the end of a run.
 
All items are automatically identified at the end of a run.
 
== Curses ==
 
Every weapon or armor found throughout the game has a chance to be cursed, with some exceptions. Identifying a weapon will reveal the presence of a curse.
 
 
Cursed weapons and armor cannot be unequipped by normal means. If the item has a attribute, it will be twisted to become useless or debilitating.
 
 
Two ways to remove a curse is to use a Scroll of Uncurse while the item is equipped, or using a Scroll of Enchant on the cursed item.
 
 
The presence of a curse can be revealed without identification by offering the item to the [[Shrines#The Shackled|Shackled]]. If the item is cursed, it will become '''god cursed.''' Otherwise, nothing will happen.
 
 
[[Weapons#Ranged weapons|Boomerangs]] and [[Weapons#Ranged weapons|bombs]] can never be cursed. Curses on [[Wands]] are automatically identified.
 
 
If a player destroys the Shackled, all items in the player's backpack and the shop will be cursed.
 
 
=== God Curses ===
 
A God Curse restores an item's special property to the normal version and grants the item a large amount of [[Adventurers#Attributes|stat bonuses]].
 
 
A God Cursed item can never be unequipped, unless the character dies in multiplayer.
 
 
An unidentified item from the [[Shops#Shopkeeper's Stash|Shopkeeper's Stash]] is always God Cursed.
 
   
 
==Scrolls==
 
==Scrolls==
 
[[File: Scroll icon.png]]
 
[[File: Scroll icon.png]]
   
Scrolls are single-use items. You can buy them from the shop or find them inside barrels and crates. A scroll can be identified by either using a Scroll of Identify, buying or using it. Which effect each color has changes with every new game.
+
Scrolls are single-use items. You can buy them from the shop or find them inside of barrels or crates. A scroll can be identified by either using a Scroll of Identify, buying or using it. Which effect each color has changes with every new game.
   
 
{| class="wikitable"
 
{| class="wikitable"
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|'''Scroll of Chaos''' || Unleashed power and unpredictable effects. Dangerous to the unlucky. (can only be obtained from the deranged)
 
|'''Scroll of Chaos''' || Unleashed power and unpredictable effects. Dangerous to the unlucky. (can only be obtained from the deranged)
 
|-
 
|-
|'''Scroll of Identify''' || Identifies an itemwithout having to deal with possible negative effects.
+
|'''Scroll of Identify''' || Identifies an item without having to deal with possible negative effects.
 
|-
 
|-
 
|'''Scroll of Jump''' || Imbues the reader with the power to jump incredibly high once. It does not disable fall damage.
 
|'''Scroll of Jump''' || Imbues the reader with the power to jump incredibly high once. It does not disable fall damage.
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! Potion !! Buff Icon !! Effect!! Description
 
! Potion !! Buff Icon !! Effect!! Description
 
|-
 
|-
| '''Potion of Defense''' || [[File:Defense.png|frameless]] || Increases the defense of the player by 6. (12 with Alchemy 3)|| Drinking this hardens the skin.
+
| '''Potion of Featherfall''' || [[File:Featherfall.png|frameless]] || Grants the player the Featherfall status effect.|| ''Grants a feeling of weightlessness.''
 
|-
 
|-
  +
| '''Potion of Poison''' || [[File:Poison.png|frameless]] || Lasts roughly 2 minutes, take 1 damage from poison every 6 seconds for a total of 20 damage. <br />Persists through levels. <br />Can be used to coat a weapon with poison. <br> Can be waited out while inside of the intermission. <br />||''Best not drink this.''
| '''Potion of Featherfall''' || [[File:Featherfall.png|frameless]] || Grants the player Featherfall status.|| Grants a feeling of weightlessness.
 
 
|-
 
|-
| '''Potion of Magic''' || [[File:Magic.png|frameless]] || Increases the players INT by 4 (8 with Alchemy 3)|| Grants increased magic strength.
+
| '''Potion of Quickness''' || [[File:Speed.png|frameless]] || Increases movement speed by 2 and attack speed by 8. (4 SPD and 16 ASPD with [[Mage#Affinities|Alchemy 3]])|| ''The very essence of wind is stoppered in this flask.''
 
|-
 
|-
| '''Potion of Poison''' || [[File:Poison.png|frameless]] || Lasts roughly 2 minutes, take 1 damage from poison every 6 seconds for a total of 20 damage. <br>Persists through levels. <br>Pressing 'use spell' over a Potion of Poison in the inventory screen allows one to select a weapon to add a poison effect to.||Best not drink this.
+
| '''Potion of Regeneration''' || [[File:Regeneration.png|frameless]] || Heals 5 Health each second for 6 seconds (30 health in total). (45 with [[Mage#Affinities|Alchemy 3]])
  +
Removes negative status effects.
  +
| ''Heals everything from paper cuts to broken bones.''
 
|-
 
|-
| '''Potion of Regeneration''' || [[File:Regeneration.png|frameless]] || Heals 5 Health each second for 6 seconds (30 health in total). (45 with Alchemy 3)|| Heals everything from paper cuts to broken bones.
+
| '''Potion of Magic''' || [[File:Magic.png|frameless]] || Increases the players INT by 3 (6 with [[Mage#Affinities|Alchemy 3]])|| ''Grants increased magic strength.''
 
|-
 
|-
| '''Potion of Speed''' || [[File:Speed.png|frameless]] || Increases movement and attack speed of the player.|| The very essence of wind is stoppered in this flask.
+
| '''Potion of Vigor''' || [[File:Vigor.png|frameless]] || Increases the Strength of the player by 3. (6 with [[Mage#Affinities|Alchemy 3)]]|| ''It's imbued with the fortitude of a giant.''
 
|-
 
|-
| '''Potion of Vigor''' || [[File:Vigor.png|frameless]] || Increases the Strength of the player by 4. (8 with Alchemy 3)|| It's imbued with the fortitude of a giant.
+
| '''Potion of Defense''' || [[File:Defense.png|frameless]] || Increases the defense of the player by 6. (12 with [[Mage#Affinities|Alchemy 3]])|| ''Drinking this hardens the skin.''
 
|}
 
|}
   
 
== Miscellaneous ==
 
== Miscellaneous ==
  +
{| border="1" class="wikitable"
 
  +
!colspan="3" style="text-align:left;"|Miscellaneous
 
{| border="1" style="border-collapse:collapse" class="wikitable"
 
!colspan="3" style="text-align:left;"|Arrows
 
|-
 
!Image !!Name !! Description
 
|-
 
|placeholder||Arrow||Stone tipped, and fletched with an Olzir's feathers.
 
|-
 
|placeholder||Bomb Arrow||A common arrow with a bomb attached to it.<br />''Combine a bomb with an arrow.''
 
|-
 
!colspan="2" style="text-align:left;"|Throwing Weapons
 
|-
 
|Boomerang||1-6 damage. Slow attack speed. It always seems to come back to you. Sometimes...
 
''Can actually do up to 20 damage. Doesn't seem to depend on charge. Can also hit enemies twice.''
 
|-
 
|Bomb||99 damage on explosion. Slow attack speed. Packs quite a punch.
 
|-
 
|Snowball||''Fly straight and true, hit hard and square!''<br />Deals no damage. Staggers on impact.
 
|-
 
!colspan="2" style="text-align:left;"|Other Items
 
 
|-
 
|-
  +
! Image
 
!Name !! Description
 
!Name !! Description
 
|-
 
|-
  +
|[[File:Arrow.png|frameless|80x80px]]||Arrow||''Stone tipped, and fletched with an Ozir's feathers.''
|Eyebat||No special properties when picked up. Can be thrown.
 
 
|-
 
|-
  +
|[[File:Bombarrow.png|frameless|80x80px]]||Bomb Arrow||''A common arrow with a bomb attached to it.<br />''Combine a bomb with an arrow to obtain three bomb arrows.
|Cooked Eye||''Juicy Like a grape.''<br />Obtained by entering a level's exit with a dead Eyebat and tossing it into the campfire. When eaten, it grants Unbounded Sight.
 
|-
 
|Fairy||If you get to a campfire, the fairy heals +30 HP and adds +1 VIT. (This only applies to the person who carries the fairy to the fire.)
 
Can be sacrificed to the Bloody Shrine to gain +1 STR, DEX, INT and LCK. Cannot be placed in your inventory.
 
 
|-
 
|-
  +
| [[File:Porkchop.png|frameless|80x80px]]
 
|Pork Chop
 
|Pork Chop
|Heals 40 HP on pickup. Cannot be placed in your inventory.
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|Heals 40 HP on pickup. Cannot be placed in your inventory.
  +
Spawns in a random tile of every stage which means that they are sometimes impossible to reach.
  +
  +
You can set it free by destroying the block it is generated in.
 
|-
 
|-
  +
| [[File:Cooked eyeball.png|frameless|80x80px]]
|Chicken||Grants Featherfall if you are not hit while carrying them. You can hold Fairy and Chicken at the same time. Can be thrown. Cannot be placed in your inventory.
 
  +
|Cooked Eye||''Juicy Like a grape.''<br />Obtained by entering a level's exit with a dead [[Eyebat]] and tossing it into the campfire. When eaten, it grants a temporary [[Armor#Neck Effects|Unbounded Sight]] buff.
 
|-
 
|-
  +
| [[File:Roasted chicken.png|frameless|80x80px]]
|Roasted Chicken||''Organic, Cage-free, Dungeon Raised Grade A Chicken.''<br />Obtained by entering a level's exit with a live Chicken and tossing it into the campfire. When eaten, it heals 10 HP and gives Strength and Speed.
 
  +
|Roasted Chicken||''Organic, Cage-free, Dungeon Raised Grade A Chicken.''<br />Obtained by entering a level's exit with a living [[Chicken]] and tossing it into the campfire. When eaten, it heals 10 HP and gives Strength and Speed buffs.
 
|-
 
|-
  +
| [[File:Rotten chicken.png|frameless|80x80px]]
|Rotten Chicken||''Check the expiration date.''<br />Obtained by entering a level's exit with a dead Chicken and tossing it into the campfire. When eaten, it poisons the player.
 
  +
|Rotten Chicken||''Check the expiration date.''<br />Obtained by entering a level's exit with a dead [[Chicken]] and tossing it into the campfire. When eaten, it poisons the player.
 
|-
 
|-
  +
| [[File:Sashimi.png|frameless|80x80px]]
 
|Sashimi
 
|Sashimi
 
|''Serve with soy sauce.''
 
|''Serve with soy sauce.''
Obtained by entering the level's exit with a dead Piranha and tossing it into the campfire. Heals 2 HP and grants "Underwater Breathing" for 120 seconds.
+
Obtained by entering a level's exit with a dead [[Piranha]] and tossing it into the campfire. Heals 2 HP and grants "Underwater Breathing" for 120 seconds.
 
|-
 
|-
  +
| [[File:Roasted_Rat.png|frameless|80x80px]]
  +
|Cooked Rat (''Beta Only'')
  +
|''Rat on a stick.''
  +
Obtained by entering a level's exit with a dead [[Rat]] and tossing it into the campfire. Heals 10 HP and grants a Speed buff.
  +
|-
  +
| [[File:Key.png|frameless|80x80px]]
 
|Treasure Key||''This key opens up a hoard of treasure.''
 
|Treasure Key||''This key opens up a hoard of treasure.''
Can open up large locked chests and the branch entrances located on Dark Caves 2, Forest 2 Catacombs 2, and Rift 2.
+
Can open up large [[Chests|locked chests]] and the branch entrances located on [[Dark Caves]] 2, [[Forest]] 2, [[Catacombs]] 2, and [[Rift]] 2.
|-
 
|Rune Orb||''It emanates magic.''<br />They serve as a key for the 2nd form of the final boss. They also grant a hidden stat boost.
 
|-
 
|Shopkeeper's Stash||''There has to be something good in it!''<br />Grants an unidentified God-cursed item when opened.
 
|}
 
 
== Effects ==
 
 
Equipment in the dungeon of [[Vagante]] have different effects, most which drastically change how you approach a situation.
 
 
Having multiple times the same effects (for those which have the possibility of doing so such as +stats on all items or auras on helmet and armor) add to the existing effect :
 
 
• Stats bonus adds onto each other (or subtract if negative).
 
 
• Multiple item with the '''same''' auras reduce the time between each time an aura's effect take action (but doesn't boost the damages when applicable). The reduction is halving the tick timer.
 
 
{| style="border-collapse:collapse" class="wikitable" border="1"
 
|-
 
!
 
==== Global Weapon Effects ====
 
|-
 
|'''Burning'''
 
''Has a chance to burn enemies.''
 
|-
 
|'''Freezing'''
 
''Has a chance to freeze enemies.''
 
|-
 
|'''Shocking'''
 
''Has a chance to shock enemies.''
 
|-
 
|'''Coated with poison (only temporary)'''
 
''Poisons enemies.''
 
 
You can coat a weapon with poison by using an identified poison potion on it.
 
|-
 
|'''Envenomed'''
 
''Poisons enemies.''
 
|-
 
|'''+Knockback'''
 
''Increases knockback of weapons.''
 
|-
 
|'''Fairy Magic'''<br /> ''Inflicts armor debuff and causes inflicted enemy to glow.''
 
|-
 
|'''Life Steal'''
 
''Every hit deals a small amount of damage''
 
|-
 
|'''Spirit Emitter'''<br /> ''Spirits spawn when the weapon hits. Spirits do 1-2 damage and home in on enemies''
 
|-
 
!
 
==== Bow Effects ====
 
|-
 
|'''Arrow Trajectory'''<br />''You get a green sight line of where your arrow will travel while aiming your bow.''
 
|-
 
|'''Weightless Arrows'''<br /> ''Arrows do not fall when shot.''
 
|-
 
|'''Homing Arrows'''<br /> ''Arrows home in on targets.''
 
|-
 
|'''Multishot'''<br /> ''Shoots two arrows with one shot.''
 
|-
 
!
 
==== Torso Effects ====
 
|-
 
|Attackers will sometimes get burned
 
|-
 
|Attackers will sometimes get frozen
 
|-
 
|Attackers will sometimes get shocked
 
|-
 
|Attackers will sometimes get poisoned
 
|-
 
|Attackers will sometimes get pushed back
 
|-
 
|'''Coins seem to heal injuries'''
 
''Picking up gold has a chance to heal the player''
 
|-
 
|Timing jumps allows for unlimited mid-air jumps.
 
|-
 
|'''Spirit Emitter'''<br /> ''Spirits spawn when attacked. ''Spirits do 1-2 damage and home in on enemies'
 
|-
 
|'''Damage Reflection'''
 
Reflects a fraction (~20%) of the damage taken back to the attacker.
 
|-
 
|'''Spike Protection'''
 
''Break spikes upon contact with them when they would normally kill you. Spring-loaded spike traps will only do 5 damage.''
 
|-
 
!
 
==== Head Effects ====
 
|-
 
|Flame Aura
 
|-
 
|Freezing Aura
 
|-
 
|Slow Aura
 
|-
 
|Underwater Breathing
 
|-
 
|Boulder Protection
 
|-
 
!
 
==== Hands Effects ====
 
|-
 
|Subtly increases weapon reach
 
|-
 
|'''Grab Walls'''
 
''Slowly slide off of walls if walking towards a wall while no floor is beneath you. Can jump up higher onto the wall.''
 
|-
 
|'''Heavy Punches'''
 
''+3 Melee Damage for fist weapons''
 
|-
 
|'''Improved Archery'''
 
''+3 Ranged Damage for bows''
 
|-
 
|'''Wall phasing'''<br /> ''Walk toward a wall to go through it. Causes death if you hit map boundaries.''
 
|-
 
|'''Throw Hard'''
 
''Greatly increases damage and range of thrown objects. Also obliterates thrown chickens.''
 
|-
 
!
 
==== Legs Effects ====
 
|-
 
|'''High Jump'''
 
''Increases jump height by 3 tiles''
 
|-
 
|'''Double Jump'''
 
''Jump when airborne to perform another jump. Can only be done once in one instance of being airborne.''
 
|-
 
|'''Featherfall'''<br /> ''Negates spike pits unless you hold down.''
 
|-
 
|'''Light Feet'''<br /> ''Negates boulder traps, lurkers, spring-loaded spike traps.''
 
|-
 
|Charge up extra damage by walking
 
|-
 
|'''Floor Phasing'''<br /> ''Crouch and hold jump to go through the floor. Causes death if you hit map boundaries.''
 
|-
 
|'''Super Speed'''
 
''Multiply the moving speed by 2x-2.5x (depending on your current speed), but also double the "sliding" effect when released a direction making it like if the player was running on ice.''
 
 
''Also affect the Knight first sword skill level (sliding while attacking) distance.''
 
|-
 
!
 
==== Neck Effects ====
 
|-
 
|'''Death Protection'''<br /> ''When you die, the item disappears and resurrects you at half of your max health.''
 
|-
 
|'''Berserkitis'''
 
''Go into berserk after repeated melee strikes or after taking enough damage.''
 
|-
 
|'''Unbounded Sight'''<br /> ''Light radius ignores walls.''
 
|-
 
|'''Soul of a compassionate familiar.'''<br /> ''Familiar heals you when you are damaged. Heals depend on how much damage you take within a short amount of time.''
 
|-
 
|'''Soul of a demonic familiar.'''<br /> ''Familiar occasionally fires three small fireballs in a fixed spread. Fireballs do 1-2 damage.''
 
|-
 
|'''Soul of a retaliatory familiar.'''<br /> ''Familiar strikes back when you are damaged. When you are hit the Familiar will enter an aggressive state in which it will become non-transparent and will travel and hit enemies doing 2 damage. Will exit this state after a short amount of time.''
 
|-
 
!
 
==== Ring Effects ====
 
|-
 
| +1 damage
 
|-
 
| +2 damage
 
|-
 
| +3 damage
 
|-
 
| +1 defense
 
|-
 
| +2 defense
 
|-
 
| +3 defense
 
|-
 
|'''Gold Collector'''
 
''You attract gold from any distance''
 
|-
 
|'''Luminous'''
 
''Increases light radius.''
 
|-
 
|'''Reflects Projectiles'''
 
''Using this item allows you to reflect a single projectile, when the shield is recharged a blue sphere will surround your character for a moment(an audio cue will play also)''
 
 
<nowiki>*</nowiki>Note: multiple rings withe this effect do not stack(you will not gain more shields with more rings)
 
|-
 
! colspan="2" |
 
==== Cursed Effects ====
 
|-
 
|'''Bleed on attack'''<br /> ''Cursed version of Life Steal''
 
|-
 
|'''Corrupted Fairy Magic'''<br /> ''Cursed version of Fairy Magic''
 
|-
 
|'''Avoidant arrows'''<br /> ''Cursed version of Homing Arrows''
 
|-
 
|'''Take extra fire damage when attacked'''<br /> ''Cursed version of Attackers will sometimes be burned''
 
|-
 
|'''Take extra cold damage when attacked'''<br /> ''Cursed version of Attackers sometimes take cold damage''
 
|-
 
|'''Take extra shocking damage when attacked'''<br /> ''Cursed version of Attackers will sometimes be shocked''
 
|-
 
|'''Does nothing against spikes'''<br /> ''Cursed version of Spike Protection''
 
|-
 
|'''Immaterial'''<br /> ''Cursed version of Boulder Protection''
 
|-
 
|'''Reduced Lung Capacity'''<br /> ''Cursed version of Underwater Breathing''
 
|-
 
|'''Bounces off walls'''<br /> ''Cursed version of Grab Walls''
 
|-
 
|'''Decreased weapon reach'''<br /> ''Cursed version of Subtly increases weapon reach''
 
|-
 
|'''Smoky trail'''<br /> ''Cursed version of Trailblazer''
 
|-
 
| -1 Damage
 
|-
 
|'''Shadowy'''<br /> ''Cursed version of Luminous''
 
|-
 
|'''Unfocused Sight'''<br /> ''Cursed version of Unbounded Sight''
 
|-
 
|'''Soul of an evil familiar'''<br /> ''Lifts you off the ground for a few seconds every few seconds. Cursed version of any Familiar soul.''
 
|-
 
| -1 damage
 
|-
 
| -2 damage
 
|-
 
| -3 damage
 
|-
 
| -1 defense
 
 
|-
 
|-
  +
| [[File:All orbs.png|frameless]]
| -2 defense
 
  +
|[[Rune Orb]]||''It emanates magic.''<br />They serve as a key for the 2nd form of the [[Bosses#Lost Adventurer|final boss]]. They also grant hidden stat boosts.
 
|-
 
|-
  +
| [[File:Shopkeepers stash.png|frameless|80x80px]]
| -3 defense
 
  +
|[[Shops#Shopkeeper.27s Stash|Shopkeeper's Stash]]||''There has to be something good in it!''<br />Gives you an unidentified God-cursed item with the stolen tag when opened.
 
|}
 
|}
   

Revision as of 03:24, 23 April 2021

Items can be found in chests, obtained in Shops or received as gifts from Shrines. Items come in various categories.

Weapons are used to fend off monsters. This includes swords and bows, but also boomerangs, bombs, and rods. Wands are a kind of weapon with special effects.

Armor includes suits of armor, headgear, boots, but also rings and necklaces. These items have no active use.

Spellbooks impart knowledge of a new spell. They can also be thrown into the bonfire at intermissions. This adds 10 health to the bonfire's healing power.

Scrolls can activate a useful effect. Like spellbooks, they can be thrown into the bonfire, adding 2 health to the bonfire's healing power.

Potions can be drank for a specific effect, which impart a status effect or stat change on the player.

Most armor and weapons in the game bestow stat modifiers to the player if they are being worn, which can increase or decrease attributes.

Various items can be sacrificed to Shrines.

Any item taken from Shops without being purchased will be labeled with a Stolen tag. Being seen by the shopkeeper with a stolen item equipped will anger the shopkeeper.

Artifacts

Artifacts spawn with a unique effect which can only ever be found once per a run. Artifacts can be obtained in the same ways as regular items, but boss chests are more likely to hold artifacts.

Identification

Most items are never identified by default, unless they are part of your starting equipment. All weapons and armor have different statistics: they must be identified individually.

However, identifying one type of scroll or potion will identify every instance of that item for the duration of your run.

Items are automatically identified when they are equipped or used. The only way to identify an item without doing so is to use a Scroll of Identify on that particular item.

All items are automatically identified at the end of a run.

Scrolls

Scroll icon

Scrolls are single-use items. You can buy them from the shop or find them inside of barrels or crates. A scroll can be identified by either using a Scroll of Identify, buying or using it. Which effect each color has changes with every new game.

Scroll Description
Scroll of Chaos Unleashed power and unpredictable effects. Dangerous to the unlucky. (can only be obtained from the deranged)
Scroll of Identify Identifies an item without having to deal with possible negative effects.
Scroll of Jump Imbues the reader with the power to jump incredibly high once. It does not disable fall damage.
Scroll of Magic Mapping Reveals the entire map of the current level.
Scroll of Recharge Adds charges to a wand or rod.
Scroll of Teleportation Teleports the user to a random location in the current level.
Scroll of Uncurse Purifies all currently equipped items.
Scroll of Enchant Adds or subtracts a random stat effect to a selected item. Uncurses items if stats get added.

*Note that when using unidentified scrolls, the scrolls that are used for specific items in your inventory (Identify, Recharge, and Enchant) will turn on the selection reticle to select another item. This can help distinguish scrolls when unidentified.

Potions

Potion icon

Potions are single-use items available in a variety of colors. Which effect each color has changes with every new game. Potions are either found in barrels, crates, Big Chests (which always have 2) or bought at the shop. Potion effects last for the entirety of the level, except for the Potion of Regeneration and Potion of Poison. Potions can also be identified with a Scroll of Identify, useful for finding Potions of Poison.

There also exist potions that increase or decrease stats by 1. Potions of this type come in variants of Strength, Dexterity, Intelligence, Vitality, Luck, Speed, and all Elemental Resistances. To this end, you should be careful when drinking unidentified potions or you may be poisoned or potentially lose stats.

The Mage's first skill in its Alchemy tree, Potion Knowledge, will reveal all potions picked up by the player or other teammates for the entirety of the game

Potion Buff Icon Effect Description
Potion of Featherfall Featherfall Grants the player the Featherfall status effect. Grants a feeling of weightlessness.
Potion of Poison Poison Lasts roughly 2 minutes, take 1 damage from poison every 6 seconds for a total of 20 damage.
Persists through levels.
Can be used to coat a weapon with poison.
Can be waited out while inside of the intermission.
Best not drink this.
Potion of Quickness Speed Increases movement speed by 2 and attack speed by 8. (4 SPD and 16 ASPD with Alchemy 3) The very essence of wind is stoppered in this flask.
Potion of Regeneration Regeneration Heals 5 Health each second for 6 seconds (30 health in total). (45 with Alchemy 3)

Removes negative status effects.

Heals everything from paper cuts to broken bones.
Potion of Magic Magic Increases the players INT by 3 (6 with Alchemy 3) Grants increased magic strength.
Potion of Vigor Vigor Increases the Strength of the player by 3. (6 with Alchemy 3) It's imbued with the fortitude of a giant.
Potion of Defense Defense Increases the defense of the player by 6. (12 with Alchemy 3) Drinking this hardens the skin.

Miscellaneous

Miscellaneous
Image Name Description
Arrow Arrow Stone tipped, and fletched with an Ozir's feathers.
Bombarrow Bomb Arrow A common arrow with a bomb attached to it.
Combine a bomb with an arrow to obtain three bomb arrows.
Porkchop Pork Chop Heals 40 HP on pickup. Cannot be placed in your inventory.

Spawns in a random tile of every stage which means that they are sometimes impossible to reach.

You can set it free by destroying the block it is generated in.

Cooked eyeball Cooked Eye Juicy Like a grape.
Obtained by entering a level's exit with a dead Eyebat and tossing it into the campfire. When eaten, it grants a temporary Unbounded Sight buff.
Roasted chicken Roasted Chicken Organic, Cage-free, Dungeon Raised Grade A Chicken.
Obtained by entering a level's exit with a living Chicken and tossing it into the campfire. When eaten, it heals 10 HP and gives Strength and Speed buffs.
Rotten chicken Rotten Chicken Check the expiration date.
Obtained by entering a level's exit with a dead Chicken and tossing it into the campfire. When eaten, it poisons the player.
Sashimi Sashimi Serve with soy sauce.

Obtained by entering a level's exit with a dead Piranha and tossing it into the campfire. Heals 2 HP and grants "Underwater Breathing" for 120 seconds.

Roasted Rat Cooked Rat (Beta Only) Rat on a stick.

Obtained by entering a level's exit with a dead Rat and tossing it into the campfire. Heals 10 HP and grants a Speed buff.

Key Treasure Key This key opens up a hoard of treasure.

Can open up large locked chests and the branch entrances located on Dark Caves 2, Forest 2, Catacombs 2, and Rift 2.

All orbs Rune Orb It emanates magic.
They serve as a key for the 2nd form of the final boss. They also grant hidden stat boosts.
Shopkeepers stash Shopkeeper's Stash There has to be something good in it!
Gives you an unidentified God-cursed item with the stolen tag when opened.
Vagante
Adventurers KnightRogueMageWildlingHoundmaster
Items EquipmentWeaponsArmorSpells
Areas Dark CavesForestCatacombsRift
Side Areas RuinsForest TempleTowerFactory
World MonstersBossesShopsChestsShrinesHard Mode