Curses are an attribute of items that give a negative effect to the item, and make the item unable to be unequiped.
Every piece of equipment found throughout the game has a chance to be cursed, with some exceptions:
- Items obtained from big chests never appear cursed
- The Blink Dagger and the Thunder God's Hammer never appear cursed
- Thrown weapons and unequippable items such as the Grappling Hook and the Pet Whistle can never be cursed at all
If the item has an attribute, it will be twisted to become useless or debilitating.
You can remove a curse by either using a Scroll of Uncurse while the item is equipped, or using a Scroll of Enchant on the cursed item. The latter of the two will not always work.
The presence of a curse can be revealed without identification by offering the item to the Shackled. If the item is cursed, it will become god cursed. Otherwise, nothing will happen.
Curses on Wands are automatically identified.
If a player destroys the Shackled, all items in the current level including items in the player's backpack and items in the shop become cursed.
A God Curse restores an item's effect to the normal version and grants the item a large amount of stat bonuses.
A God Cursed item can never be unequipped, unless the character dies in multiplayer.
An unidentified item from the Shopkeeper's Stash is always God Cursed.
You are able to swap to another weapon while wearing a godcursed weapons by first equipping a cursed weapon and then using an enchant scroll on the godcursed weapon.
This is probably an unintended consequence of the way enchant scrolls work.
WARNING: Breaking the shackled can sometimes result in items becoming permanently cursed, Scrolls of Uncurse will not work on these items.
Cursed effects are negative versions of the regular attributes.
Chest Armor Curses
These are the negative versions of the Chest Armor attributes.
|Take extra cold damage on hit
Cursed version of enemies take cold damage on hit
|Take extra fire damage on hit
Cursed version of enemies take fire damage on hit
|Take extra Shocking damage on hit
Cursed version of enemies take extra shocking damage on hit
|Does nothing against spikes
Cursed version of Spike Protection
These are the negative versions of the Necklace attributes.
Cursed version of Unbounded Sight
|Soul of an evil familiar
Cursed version of any familiar, this familiar randomly picks up the player
|Cling to life
Cursed version of Death Protection, revives the player but with only 1 HP (bugged)
These are the negative versions of the Helmet attributes.
Cursed version of Boulder Protection
|Reduced lung capacity
Cursed version of Underwater Breathing
These are the negative versions of the Glove attributes.
|Decreased weapon reach
Cursed version of increased weapon reach, Decreases weapon reach
|Bounce off walls
Cursed version of Grab walls, Upon jumping into a wall, you bounce backwards
Cursed version of Heavy Punches, Punches are significantly weaker
Cursed version of Improved Archery, Aiming is jittery with bows
|Absorbed by walls
Cursed version of Wall Phasing, You can still phase, but in only one direction
Cursed version of Heavy Throws, Throwing crates/barrels nets very little distance and damage
These are the negative versions of the Boot attributes.
Cursed version of Trailblazer
|Take damage on jumping on enemies
Cursed version of Jumping on enemies deals damage
Cursed version of Super Speed, Makes the players speed randomly go faster and slower
|Fall like a rock
Cursed version of Featherfall
|Absorbed by floors
Cursed version of Floor Phasing, You can still phase but you cannot jump back up
These are the negative versions of the Ring attributes.
Cursed version of Luminous, Decreases vision radius
Cursed version of Gold Collector, Repels nearby gold
|- 1, 2 or 3 damage|
|- 1, 2 or 3 defense
Cursed version of + 1, 2 or 3 defense, Gives you -1, 2 or 3 Defense (DEF)
These are the negative versions of the Weapon attributes.
|Bleed on attack
Cursed version of Life steal, inflicts damage to you when attacking enemies
|Corrupted fairy magic
Cursed version of Fairy magic, increases enemies' defense on attack
Cursed version of Homing arrows
Cursed version of Weightless arrows
|Adventurers||Knight • Rogue • Mage • Wildling • Houndmaster|
|Items||Equipment • Weapons • Armor • Spells|
|Areas||Dark Caves • Forest • Catacombs • Rift|
|Side Areas||Ruins • Forest Temple • Tower • Factory|
|World||Monsters • Bosses • Shops • Chests • Shrines • Hard Mode|