Minimum and Maximum Weapon Damage

Melee Damage
Mel/Melee is a stat that scales with Dexterity and Strength, Dexterity points add a 0.25 to your Melee and Strength points add a 0.50 to your Melee after getting one Melee your weapons Minimum and Maximum damage will increase by one, the lowest possible Melee to have is 1 that 1 point on melee will just increase your minimum damage by 1 if you where to have 0.25 melee you will have a 25% chance of dealing the maximum damage for the next melee point and a 25% chance of not getting your minimum damage attack same thing with 0.50 giving you 50% and 0.75 giving you 75%.

Range Damage
Rng/Range is a stat that scales with Dexterity and Strength, Dexterity points add a 0.50 to your Range and Strength points add a 0.25 to your Range after getting one range your range weapons Minimum and Maximum damage will increase by one, the lowest possible Range to have is 0 having 0 range will decrease your maximum damage by 1, if you where to have 0.25 melee you will have a 25% chance of dealing the maximum damage for the next melee point and a 25% chance of not getting your minimum damage attack same thing with 0.50 giving you 50% and 0.75 giving you 75%, the amount of range damage will decrease if the weapon isn't fully charged.