Catacombs



The Catacombs are the third Area of the game.

This level requires players to take more caution with delayed spike traps and stronger enemies.

This Area is generally considered a massive difficulty spike in comparison to Forest. Take your time, and watch your health!

Spikes


Touching this trap from above deals instant death to the player or creature, with some exceptions.

Countermeasures

Simply walking through spikes causes no harm whatsoever.

Spike Protection gear will permanently destroy wooden spikes when the player would otherwise be impaled on them.

The Featherfall status effect will let you fall through spikes harmlessly unless you are pressing Down to fall faster. It can be obtained from drinking a Potion of Featherfall, wearing Featherfall gear, or holding on to a Chicken.

Slowly sliding down walls using the Rogue's Acrobatics skill or Climb Walls gear will let you fall through spikes harmlessly.

Bad ideas

Some things do not offer spike protection, even though it seems like they might: Special interactions
 * The Wildling's Bear Stomp ability.

The Goblin King destroys spikes as if he wore Spike Protection gear. Other bosses except for the Rainbow Slime are entirely immune. Fox Thieves are also immune.

Knife Traps
Also known as spring-loaded spike traps, these gray knives are buried into the ground. They trigger only when a player walks on top of them, as no other creature triggers the trap. The knives surge upwards after a short delay, instantly killing any unlucky creature standing above.

Countermeasures

Light Feet gear lets the player walk across knife traps without triggering them.

Spike Protection gear still causes knife traps to be activated. However, instead of 999, they will only deal 5 damage.

Tips

 * Make your way through this floor slowly to avoid missteps.
 * Be wary of crates and barrels, as on this floor they can be magically thrown at players.
 * Shopping can be treacherous on this floor, see Carcass.
 * Ghosts can be easily petrified with the Frost Nova spell. This will cause them to fall to the bottom of the map before pursuing you again.
 * Hands can be a problem without any stun/knock-back items or enchanted equipment. Make sure you have a freezing weapon or high speed to avoid them.
 * Carcasses can be handled similarly to goblins, however with their tunneling ability they can catch you off guard.