Weapons

Weapons are the main and most convenient method of attack in Vagante.

Every non-throwable weapon found in Vagante has a chance to be cursed.

They are considered equipment.

Melee Weapons
Melee weapons gain 1 extra base damage for every 2 STR and for every 4 DEX the player has.

Swords

Swords are thrusting weapons with a significant attack delay. They are affected by the Knight's Sword affinity.

Daggers

Daggers are thrusting weapons. They are affected by the Rogue's Dagger affinity.

Rods

Rods are swung in an arc above the player. They are affected by the Mage's Rod affinity.

Close Quarters Combat weapons

CQC weapons are thrusting weapons. They are affected by the Wildling's Fist Weapon affinity. * Note* Though the Qatar has a higher base damage, the Claw is better due to its higher DPS.

Blunt weapons

These weapons are swung in an arc above the player, with a short delay. Most of them are affected by the Houndmaster's Club affinity.

Axes

These weapons are very long ranged, going over 1 tile completely. But to balance out their long range, they are currently some of the slowest weapons in the game.

Ranged Weapons
Ranged weapons gain 1 extra base damage for every 2 DEX and for every 4 STR the player has.

Bows and Crossbows

These weapons can be aimed up and down. They are affected by the Rogue's Bow affinity.

Throwable Weapons
These weapons are throwable, and can be aimed up and down. * Note* Bombs do not activate right away, instead they are thrown and have a short delay before the explode into an extremely small AoE attack that does 99 damage flat, every time.

Weapon Attributes
Equipment in Vagante can have different effects, some of which can drastically change how you can approach a situation.