Forest



The Forest is the second Area of the game.

Although this level contains very few traps compared to the Dark Caves, there are many enemies that can easily kill you in mere seconds.

Arrow Traps
Pictured: A loaded arrow trap above, and a deactivated arrow trap below.

When an object moves within an Arrow Traps range (about six blocks right or left of the trap), it launches a single arrow and deactivates. The arrow is not affected by gravity, deals about 12 damage and applies significant knockback.

Countermeasures

It is possible to trigger an arrow trap using nearly any physical entity in the game, including creatures, dropped items, boulders, projectiles, coins, props, etc. Blood, wooden splinters and other cosmetic effects do not count.

Reflects Projectiles gear can protect the player from arrow traps.

Boulder Traps
This trap consists of a grey pressure plate on the ground and a hidden boulder on the ceiling straight above, held by green vines. Touching the pressure plate drops the boulder. A falling boulder deals instant death to any creature underneath, with some exceptions.

Boulders can be pushed off ledges to crush other creatures, or used as platforms. In some rooms, this occasionally necessary to reach a chest.

Countermeasures

Pressure plates can be triggered by creatures, dropped items and props, but not coins or projectiles.

With good reflexes, the player can jump before being hit by the falling boulder. Instead of instant death, the boulder will deal about 33 damage and break.

Boulder Protection gear can protect the player from falling boulders, causing them to only deal 1 damage.

Light Feet gear lets the player walk across pressure plates without triggering them.

Special interactions

Bosses only take 20 damage from falling boulders. A golem will take about 20 damage and break the boulder.